The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three different characters, it managed to capture multiple facets of the player's adventure.
We followed Lucy the vault dweller, attempting to do the right thing and finding that the wasteland made that exceptionally challenging; Max, the militant faction new recruit, who begins to question his cult's dogma and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the contaminated wilderness.
The debut season's conclusion disclosed crucial details about those responsible for the atomic conflict that sealed a society in subterranean shelters for hundreds of years. It also raised plenty of questions unanswered for the upcoming chapter – and, now, hopes are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so this time people are arriving with more excitement and different expectations.”
The second season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to translate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the player’s journey.
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized physical models and environments were fabricated, echoing the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s authentic.”
Indeed, almost each creature you see on-screen is practical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were apparently quite terrifying up close.
The Fallout series works because it is made by accomplished storytellers who are also longtime fans, with the help of the original creators behind the source material. This mutual respect for the lore is apparent in the final product.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This approach will create a different weekly discussion, something the showrunners themselves are eager to observe.
“It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” teases the game director. “I am excited to seeing what people think.”
A seasoned outdoor journalist and gear tester with over a decade of experience exploring rugged terrains across the UK and Europe.
Cynthia Harding
Cynthia Harding
Cynthia Harding
Cynthia Harding